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spx >>Role Playing rules >>Spx rpg changes and updates.


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Mashekle- 04-15-2006

We are now adding max weight to the strength attribute. Now your str will determine how much weight you can lift, or carry in your inv. We will also be adding gravitational reduction containers. GRCs will be used to carry items in at a reduced weight. Here is the strength chart. 0 str = 100 lbs max lift / 50 lbs max carry weight. For each additional point of str you get 10 max lift and 5 max carry.

Mashekle- 04-16-2006

Ok if you knock someone out with a melee attack you will have the option of staying by their body to be in range of the enemy back line, OR you can go back to your original position.

Mashekle- 04-19-2006

Some changes have been made to weres. You can find them all here on the skills page http://www.freewebs.com/spx-rpg/skills.html Weres can no longer assume an animal form for the time being. Also you must now level up your were shifting ability to gain better hide, and str and speed boosts. Also the amount of rounds you can hold your were form has been nerfed.

Mashekle- 04-19-2006

We have now added two handed weapon status to existing weapons. Two handed weapons cannot be dual wielded. Also two handed weapons do more damage than one handed weapons. But we also have added shields to the game. Nano shields, that look like a bracer. They can ONLY be worn with one handed weapons. And NOT if you are dual wielding.

Mashekle- 04-27-2006

The role playing will continue once factions isnt all thats on my brain lol.

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