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Ritualist skills

 
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drakyra shadowfang
Shadow Council
Shadow Council


Joined: 13 Apr 2005
Posts: 1219
Location: AR

PostPosted: Wed Mar 22, 2006 9:04 pm    Post subject: Ritualist skills Reply with quote

A living conduit to the Spirit world, the Ritualist spawns powerful Spriti allies that inflict harm on foes, and can channel restorative magic that heals and protects injured companions.

Important notes to keep in mind:

A character may only have *ONE* elite skill in their 8 slot skillbar at a time. Elite skills on this page are designated with fully shaded tables.
For more information about the Ritualist, or to discuss strategies and other things relating to the Ritualist, join us in the Ritualust forum.
Attributes

A Ritualist has 4 attributes. Only a primary Ritualist has Spawning Power. When points are added to an attribute, the skills aligned with that attribute become more effective.

Channeling Magic: No inherent effect. Many Ritualist skills, especially those related to lightning damage and Energy, become more effective with higher Channeling Magic.

Communing: No inherent effect. Many Ritualist skills, especially those related to summoning spirits, become more effective with higher Communing.

Restoration Magic: No inherent effect. Many Ritualist skills, especially those related to healing, life-stealing, and defense, become more effective with higher Restoration Magic.

Spawning Power: For Each rank of Spawning creatures you create (or animate) have 4% more Health. Some Ritualist skills, especially those related to spirit creatures, become more effective with higher Spawning Power.

Quick Skill Category Selection

Channeling Magic
Communing
Restoration Magic
Spawning Power
Other Skills
Channeling Magic

Ancestors' Rage (availability)
Description: All foes adjacent to target ally are struck for 10-82 lightning damage.
Energy Cost: 10
Activation Time: 2 seconds.
Recharge Time: 8 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt.
Skill Type: Spell.


Channeled Strike (availability)
Description: Target foe is struck for 5-77 lightning damage. That foe takes an additional 5-29 lightning damage if you are holding an item.
Energy Cost: 10
Activation Time: 2 seconds.
Recharge Time: 12 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt.
Skill Type: Spell.


Cruel Was Daoshen (availability)
Description: Hold Daoshen's ashes for up to 15-51 seconds. When you drop his ashes, all nearby foes are struck for 40-112 lightning damage.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Channeling Magic. Increases duration and damage dealt.
Skill Type: Spell.


Destruction (availability)
Description: Create a level 1-8 spirit that dies after 30 seconds. When this spirit dies, all nearby foes take 1-4 damage for each second the spirit was alive.
Energy Cost: 10
Activation Time: 3 Seconds.
Recharge Time: 20 Seconds.
Linked Attribute: Channeling Magic. Increases spirit level and damage dealt.
Skill Type: Binding Ritual.


Essence Strike (availability)
Description: Target foe is struck for 5-41 lightning damage. If any spirits are in the area around you, you gain 1-6 Energy.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 8 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt and energy gain.
Skill Type: Spell.


Gaze from Beyond (availability)
Description: Up to 5 spirits in the area around you lose 10-18 Health. Target foe is struck for 10-18 lightning damage for each spirit that lost Health this way.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 10 Seconds.
Linked Attribute: Channeling Magic. Increases health lost and damage dealt.
Skill Type: Spell.


Grasping was Kuurong (availability)
Description: Hold Kuurong's ashes for up to 15-51 seconds. When you drop his ashes, all nearby foes are struck for 5-41 lightning damage and knocked down. This is an elite skill.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Channeling Magic. Increases duration and damage dealt.
Skill Type: Spell.


Nightmare Weapon (availability)
Description: For 12 seconds, target ally has a Nightmare Weapon. Target ally's next suffessful attack steals up to 5-41 Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: Channeling Magic. Increases health recovered.
Skill Type: Weapon Spell.


Painful Bond (availability)
Description: For 5-17 seconds, target foe and all nearby foes take 5-17 damage whenever hit by a spirit's attack..
Energy Cost: 15
Activation Time: 1 Second.
Recharge Time: 20 Seconds.
Linked Attribute: Channeling Magic. Increases duration and damage dealt.
Skill Type: Hex Spell.


Signet of Spirits (availability)
Description: You gain 1-6 Energy for each spirit in the area (maximum of 5-17 Energy). This is an elite skill.
Energy Cost: None.
Activation Time: 1 Seconds.
Recharge Time: 20 Seconds.
Linked Attribute: Channeling Magic. Increases energy gain and maximum energy allowed.
Skill Type: Signet.


Spirit Boon Strike (availability)
Description: Target foe is struck for 10-82 lightning damage, and all spirits near you gain 10-82 Health.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 20 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt and Health gain.
Skill Type: Spell.


Spirit Burn (availability)
Description: Target foe is struck for 5-41 lightning damage. If any spirits are in the area around you, spirit Burn deals +5-27 damage.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt and additional damage.
Skill Type: Spell.


Spirit Channeling (availability)
Description: For 10 seconds, you gain +1-5 Energy regeneration but suffer -5 Health degeneration. When spirit Channeling ends, you gain 5-17 Health for each ally in the area. This is an elite skill.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 30 Seconds.
Linked Attribute: Channeling Magic. Increases Energy regeneration and health gain.
Skill Type: Enchantment Spell.


Spirit Rift (availability)
Description: Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 10-94 lightning damage.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 5 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt.
Skill Type: Spell.


Spirit Siphon (availability)
Description: Target spirit loses all Energy. You gain 15-27% of that Energy.
Energy Cost: 5
Activation Time: 1/4 of a Second.
Recharge Time: 3 Seconds.
Linked Attribute: Channeling Magic. Increases energy gain.
Skill Type: Spell.


Splinter Weapon (availability)
Description: For 15-51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5-41 damage to all adjacent foes.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: Channeling Magic. Increases duration and damage dealt.
Skill Type: Weapon Spell.


Wailing Weapon (availability)
Description: For 5-10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 30 Seconds.
Linked Attribute: Channeling Magic. Increases duration.
Skill Type: Weapon Spell.


Wrath from Beyond (availability)
Description: For each nearby spirit, one nearby foe is struck for 10-82 lightning damage. (The same foe cannot be struck more than once.). This is an elite skill.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 12 Seconds.
Linked Attribute: Channeling Magic. Increases damage dealt.
Skill Type: Spell.


Communing

Anguished Was Lingwah (availability)
Description: Hold Lingwah's ashes for up to 30-126 seconds. Dropping her ashes summons a level 1-8 spirit of Pain that does 5-17 damage.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases duration, spirit level and spirit damage.
Skill Type: Spell.


Binding Chains (availability)
Description: For 5-17 seconds, target attacking foe moves 90% slower and cannot attack. Binding Chains ends if the foe takes damage.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Communing. Increases duration.
Skill Type: Hex Spell.


Blood Song (availability)
Description: Create a level 1-7 spirit who dies after 30-126 seconds. Attacks by that spirit steal up to 5-17 Health.
Energy Cost: 15
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level, duration and Health stealing.
Skill Type: Binding Ritual.


Brutal Weapon (availability)
Description: Give target ally a Brutal Weapon for 5-17 seconds. The bearer's weapon strikes for +5-13 damage as long as the bearer is under no Enchantments.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 15 Seconds.
Linked Attribute: Communing. Increases duration and damage dealt.
Skill Type: Weapon Spell.


Defiant Was Xinrae (availability)
Description: Hold Xinrae's ashes for up to 5-10 seconds. While you hold her ashes, enemy spells that the caster and the caster's allies use against you are disabled for an additional 5-17 seconds. This is an elite skill.
Energy Cost: 25
Activation Time: 1/4 of a Second.
Recharge Time: 25 Seconds.
Linked Attribute: Communing. Increases duration and disabled duration.
Skill Type: Spell.


Disenchantment (availability)
Description: Create a level 1-8 spirit. This spirit deals 3-13 damage and anyone struck by its attack loses one Enchantment. This spirit dies after 10-30 seconds.
Energy Cost: 25
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level, damage and duration.
Skill Type: Binding Ritual.


Displacement (availability)
Description: Create a level 1-8 spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded this way, this spirit takes 70-54 damage. This spirit dies after 30-54 seconds.
Energy Cost: 15
Activation Time: 3 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level and duration. Decreases damage taken by spirit.
Skill Type: Binding Ritual.


Dissonance (availability)
Description: Create a level 1-8 spirit. This spirit deals 3-13 damage and anyone struck by its attack is interrupted. This spirit dies after 10-22 seconds.
Energy Cost: 25
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds..
Linked Attribute: Communing. Increases spirit level, damage dealt and duration.
Skill Type: Binding Ritual.


Dulled Weapon (availability)
Description: For 5-17 seconds, target foe and all nearby foes cannot achieve a critical hit.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 20 Seconds.
Linked Attribute: Communing. Increases duration.
Skill Type: Hex Spell.


Earthbind (availability)
Description: Create a level 1-8 spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50-30 Health. This spirit dies after 15-39 seconds.
Energy Cost: 15
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level. Decreases health lost.
Skill Type: Binding Ritual.


Guided Weapon (availability)
Description: For 5-10 seconds, target ally's attack skills ignore Blindness and cannot be blocked or evaded.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Communing. Increases duration.
Skill Type: Weapon Spell.


Mighty was Vorizun (availability)
Description: Hold Vorizun's ashes for up to 15-51 seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy..
Energy Cost: 5
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Communing. Increases duration.
Skill Type: Spell.


Pain (availability)
Description: Create a level 1-8 spirit. This spirit attacks deal 5-17 damage. This spirit dies after 30-126 seconds.
Energy Cost: 5
Activation Time: 3 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Communing. Increases siprit level, damage dealt and duration.
Skill Type: Binding Ritual.


Restoration (availability)
Description: Create a level 1-8 spirit. When this spirit dies, all allies in the area are resurrected with 5-41% Health and zero Energy. This spirit dies after 30 seconds.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Communing. Increases spirit level and health recovered.
Skill Type: Binding Ritual.


Shadowsong (availability)
Description: Create a level 1-7 spirit. The spirit's attacks cause Blindness for 1-5 second(s). This spirit dies after 30 seconds.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Communing. Increases spirit level and Blind duration.
Skill Type: Binding Ritual.


Shelter (availability)

Description: Create a level 1-8 spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 60-36 Health. This spirit lasts 30-54 seconds.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level and duration. Decreases Health loss.
Skill Type: Binding Ritual.


Soothing (availability)
Description: Create a level 1-8 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15-39 seconds.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level and duration. Decreases Health loss.
Skill Type: Binding Ritual.


Union (availability)
Description: Create a level 1-7 spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the spirit takes 15 damage. The spirit dies after 30-54 seconds.
Energy Cost: 15
Activation Time: 3 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level and duration.
Skill Type: Binding Ritual.


Vital Weapon (availability)
Description: For 30 seconds, target ally has a Vital Weapon and has +40-168 maximum health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 20 Seconds.
Linked Attribute: Communing. Increases maximum health.
Skill Type: Weapon Spell.


Wanderlust (availability)
Description: Create a level 1-8 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70-54 Health. This spirit dies after 30-54 seconds. This is an elite skill.
Energy Cost: 10
Activation Time: 5 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Communing. Increases spirit level and duration. Decreases Health lost.
Skill Type: Binding Ritual.


Weapon of Quickening (availability)
Description: For 5-13 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster. This is an elite skill.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 5 Seconds.
Linked Attribute: Communing. Increases duration.
Skill Type: Weapon Spell.


Restoration Magic

Blind was Mingson (availability)
Description: Hold Mingson's ashes for up to 15-51 seconds. When you drop her ashes, all adjacent foes are blinded for 1-8 second(s).
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Restoration Magic. Increases duration and Blind duration.
Skill Type: Spell.


Flesh of my Flesh (availability)
Description: Lose half of your Health. Resurrect target ally with your current Health and 5-17% Energy.
Energy Cost: 5
Activation Time: 5 Seconds.
Recharge Time: None.
Linked Attribute: Restoration Magic. Increases Energy recovery.
Skill Type: Spell.


Generous was Tsungrai (availability)
Description: Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15-51 seconds and gain +50-122 maximum Health. When you drop his ashes, you gain 50-122 Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 15 Seconds.
Linked Attribute: Restoration Magic. Increases duration and health recovered.
Skill Type: Spell.


Life (availability)
Description: Create a level 1-8 spirit. When this spirit dies, all allies within its range are healed for 1-4 Health for each second this spirit was alive. This spirit dies after 30 seconds.
Energy Cost: 10
Activation Time: 3 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Restoration Magic. Increases spirit level and health recovered.
Skill Type: Binding Ritual.


Lively Was Naomei (availability)
Description: Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 15-63% Health and zero Energy.
Energy Cost: 10
Activation Time: 3 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Restoration Magic. Increases health recovered.
Skill Type: Spell.


Mend Body and Soul (availability)
Description: Target ally is healed for 10-70 Health. That ally loses one Condition for each spirit in your area.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 3 Seconds.
Linked Attribute: Restoration Magic. Increases Health recovered.
Skill Type: Spell.


Preservation (availability)
Description: Create a level 1-8 spirit. Every 4 seconds, this spirit heals one ally in the area for 10-94 Health. This spirit dies after 60 seconds. This is an elite skill.
Energy Cost: 5
Activation Time: 3 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Restoration Magic. Increases spirit level and health recovered.
Skill Type: Binding Ritual.


Protective Was Koalai (availability)
Description: Hold Kaolai's ashes for up to 10-30 seconds. While you are holding his ashes, the next time damage brings your Health below 25%, you are healed for 26-197 Health.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 20 Seconds.
Linked Attribute: Restoration Magic. Increases duration and health recovered.
Skill Type: Spell.


Recuperation (availability)
Description: Create a level 1-8 spirit. Allies within its range gane +1-3 Health regeneration. This spirit dies after 15-39 seconds.
Energy Cost: 15
Activation Time: 3 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Restoration Magic. Increases spirit level, Health regeneration and duration.
Skill Type: Binding Ritual.


Resilient Was Xiko (availability)
Description: Hold Xiko's ashes for up to 5-17 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +2 Health regeneration.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: Restoration Magic. Increases duration.
Skill Type: Spell.


Resilient Weapon (availability)
Description: For 5-17 seconds, target ally has a Resilient Weapon. while suffering from a hex or condition, that ally gains +1-5 Health regeneration and +24 armor .
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Restoration Magic. Increases duration and Health regeneration.
Skill Type: Weapon Spell.


Sooting Memories (availability)
Description: Target ally is healed for 10-82 Health. If you are holding an item, you gain 3 Energy.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: Restoration Magic. Increases health recovered.
Skill Type: Spell.


Spirit Light (availability)
Description: Scrifice 10% Health. Target ally is healed for 50-134. If any spirits are in the area around you, you don't sacrifice Health.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 4 Seconds.
Linked Attribute: Restoration Magic. Increases Health recovered
Skill Type: Spell.


Spirit Light Weapon (availability)
Description: For 10 seconds, target ally gains 3-13 Health each second. spirit Light Weapon ends if that ally is not near a spirit. This is an elite skill.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: Restoration Magic. Increases Health recovered.
Skill Type: Weapon Spell.


Spirit Transfer (availability)
Description: Target ally steals up to 5-41 Health from all spirits in the area.
Energy Cost: 5
Activation Time: 1/4th of a Second.
Recharge Time: None.
Linked Attribute: Restoration Magic. Increases amount of Health stolen.
Skill Type: Spell.


Tranquil Was Tanasen (availability)
Description: Hold Tanasen's ashes for up to 5-17 seconds. While you hold his ashes, you have +10-22 armor and cannot be interrupted.
Energy Cost: 10
Activation Time: 3 Seconds.
Recharge Time: 20 Seconds.
Linked Attribute: Restoration Magic. Increases duration and amount of armor gained.
Skill Type: Spell.


Vengeful Was Khanei (availability)
Description: Hold Khanei's ashes for 5-10 seconds. Whenever a foe strikes you in combat while you are holding Khanei's ashes, you steal 5-29 Health from that foe.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 20 Seconds.
Linked Attribute: Restoration Magic. Increases duration and amount of Health stolen.
Skill Type: Spell.


Vengeful Weapon (availability)
Description: For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 20-56 Health from that foe.
Energy Cost: 5
Activation Time: 1/4th of a Second.
Recharge Time: 3 Seconds.
Linked Attribute: Restoration Magic. Increases amount of Health stolen.
Skill Type: Weapon Spell.


Weapon of Shadow (availability)
Description: For 4-9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 2 seconds.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 25 Seconds.
Linked Attribute: Restoration Magic. Increases duration.
Skill Type: Weapon Spell.


Weapon of Warding (availability)
Description: For 5-10 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +1-3 Health regeneration.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: Restoration Magic. Increases duration and Health regeneration.
Skill Type: Weapon Spell.


Wielder's Boon (availability)
Description: Heal target ally for 15-51 points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional 10-34 Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 4 Seconds.
Linked Attribute: Restoration Magic. Increases Health recovered.
Skill Type: Spell.


Spawning Power

Attuned Was Songkai (availability)
Description: Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5-41% less Energy to cast. This is an elite skill.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 60 Seconds.
Linked Attribute: Spawning. Increases energy saved.
Skill Type: Enchantment Spell.


Boon of Creation (availability)
Description: For 15-51 seconds, whenever you create a creature, you gain 5-41 Health and 3-7 Energy.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Spawning. Increases duration and the ammount of Health and Energy gained.
Skill Type: Enchantment Spell.


Consume Soul (availability)
Description: Target touched spirit is destroyed. All allies in the area are healed for 30-198 Health. This is an elite skill.
Energy Cost: 5
Activation Time: 3/4ths of a Second.
Recharge Time: 4 Seconds.
Linked Attribute: Spawning. Increases ammount healed.
Skill Type: Spell.


Doom (availability)
Description: Strike target foe for 4-16 lightning damage for every recharging Binding Ritual you have.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Spawning. Increases duration and damage dealt.
Skill Type: Enchantment Spell.


Explosive Growth (availability)
Description: For 15-51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20-56 lightning damage.
Energy Cost: 15
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Spawning. Increases duration and damage dealt.
Skill Type: Enchantment Spell.


Feast of Souls (availability)
Description: Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50-90 Health.
Energy Cost: 10
Activation Time: 1/4th of a Second.
Recharge Time: 10 Seconds..
Linked Attribute: Spawning. Increases amount healed.
Skill Type: Spell.


Ghostly Haste (availability)
Description: For 5-17 seconds, spells you cast while in the area of a spirit recharge 5-17% faster.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 30 Seconds.
Linked Attribute: Spawning. Increases duration and the percent of faster recharge.
Skill Type: Enchantment Spell.


Ritual Lord (availability)
Description: For 30 seconds, your Rituals recharge 5-63% faster.
Energy Cost: 10
Activation Time: None.
Recharge Time: 30 Seconds.
Linked Attribute: Spawning. Increases duration and the percent of faster recharge.
Skill Type: Skill.


Rupture Soul (availability)
Description: Target allied spirit is destroyed. All nearby enemies are struck for 50-122 lightning damage and become blinded for 3-10 seconds..
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 20 Seconds.
Linked Attribute: Spawning. Increases damage and blind duration.
Skill Type: Spell.


Signet of Creation (availability)
Description: All spirits and animated creatures in the area gain + 1-6 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 10 Seconds.
Linked Attribute: Spawning. Increases Health regeneration.
Skill Type: Signet.


Spirit to Flesh (availability)
Description: Target touched allied spirit is destroyed. All nearby allies are healed for 30-198.
Energy Cost: 10
Activation Time: 3/4ths of a Second.
Recharge Time: 15 Seconds.
Linked Attribute: Spawning. Increases amount healed.
Skill Type: Spell.


Other Skills

Soul Twisting (availability)
Description: Destroy target allied spirit. The next Binding ritual you perform casts 66% faster and recharges instantly. This is an elite skill.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: None.
Skill Type: Enchantment Spell.

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